Dynames Productions

A blog to showcase my creative and technical work. Talk about what I like to talk about.

Are We Slaves? + Some Inspiration

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Found this interesting video on YouTube:



And one that has some inspirational and motivational content in it:


Thoughts? Put them in the comments below :).

~ Monty


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*** Post will contain spoilers for Tales of Symphonia ***

If you have read some of my posts before, you may have noticed one that outlines my like for the Japanese Role Playing Video Games (JRPG). But like with everything, this genre is by no means perfect. As I have been playing more of these recently, I have begun to notice a very annoying trend in them. From the title you should be able to easily guess it.

Did you guess “Padding”?

If you did, then you would be right. To be more specific, I talk padding of the nonsensical variety. Let’s use an example from my current JRPG that I’m playing called “Tales of Symphonia”. That game, as far as characters goes has cliched but varied characters. Story is interesting at the start, but starts to get drowned out as time goes on due to the magnitude of the game. Part of that magnitude comes from the unnecessary padding they add on for reasons they don’t even bother explaining to the player until very later!



So what happened exactly?

Here I was going to the Temple of Earth as instructed by the story and I come across a gnome. Okay, that’s cool. But guess what, they wouldn’t let me past until I got another gnome in another location a potion. So I had to go halfway across the world map to get the potion, then go to the different dungeon that gnome was in, and then make my way back to Temple of Earth! (There is no fast travel)


Now that I had done that, I moved on to exploring the dungeon (or temple, whatever you fancy). All was good, killing enemies, leveling up and exploring loot chests. Then I came across another gnome, oh and wouldn’t you know it, they wanted something as well in order for me to advance.

Player: So why am I helping them again?

Game: You want an explanation?

Player: That would be nice.

Game: No screw you! Do as you are told, and we may take enough pity on you to explain it later.


Fine, I go get what the gnome wanted, in this case it was spicy curry. But here is the kicker, here is what really set me off on this whole nonsensical padding thing. I had to go halfway across the world map again! So that’s me two times entering and leaving the temple to fulfill completely unrelated mini quests. Quests mind you which don’t even give me an incentive to do so to begin with. All the game says is, if you want to get past the gnomes, you give them what they want.

Player: Why would I want to do that?! There is enough space around the gnome for me to walk around them.

Game: No no no, you must get them their shiz before you can move on.

I do that, I get him the curry, and get a nice little scene with everyone eating around a little campfire. Then I move on and finally learn why I had to do all this. It was so the gnomes would lend me their aid in finding a tunnel that would lead back up to where I was, well I could have done that through exploration!

Then as I went back to the start, I saw a new gnome. Finally this one was here to help me get to the dungeon boss, my main objective. So helping one wasn’t enough to get them to help me in return apparently?

On top of that, I had already figured out how to get to the boss, but because you needed the gnomes (which the game never told me at any point before completing the blasted mini quests), I had to play through that arduous 30 minutes process.

To that I say the following:


I don’t know why this is a staple of JRPG design, of course they have gotten MUCH better at this but this unnecessary padding just seems like a lazy aspect of JRPG design. This padding just seems like an easy way out for the devs to extend gameplay hours through trivial mini quests thrown in there.

This isn’t exclusive to Tales of Symphonia alone, I have played many other JRPGs that have had this problem in my perspective. I think this problem is mostly prevalent in older JRPGs, but it is relevant in some modern games that are structured around a quest/mission system.

Some games may do this with some logic behind it, while others do it simply to make the player feel like they are getting their money’s worth. And to that I put my foot down and say…


I realize this was kind of a rant post, but I hope it does at least make other gamers and devs out there realize how bad padding can be very frustrating to play through.

~ Monty

Click here for my previous post on JRPGs.

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Personality Type & Discrimination

rodin-thinker-silhouette-1237828In all the time I have spent studying the Myers-Briggs personality types, and believe me it is a long time, I came across a particular trend.

Humans by nature like to organize things categorically. People are no exception to this “hobby”. Don’t believe me? Look at the current world structure. The world is divided by borders of different countries. In those countries, there are citizens who are in the government database neatly stored and organized. On your passport it says which country you are from. Further organizing and labeling you into a group than from the country someone else would be from.

So what is this trend I mentioned before? It is simply the trend of organizing other people into different personality types.

But you may ask, what does organizing people have to do with personality type discrimination? When you as the observer LABEL someone a personality type, what are you doing? You’re organizing them into a particular group. But that is not where the discrimination stems from necessarily. It is based on the individual’s biases.

I’ve come across insulting statements against other personality types, basically saying that the world may be better off without them. Those that do discriminate, learn to accept the world as it is because personality types at best are nothing more than a label at the end of the day.

No one with say ENFP traits would be completely same as another person with ENFP personality type at the end of the day. People differ, personality types don’t matter as much as some think they do. What matters is that you are able to look past the imperfections of other individuals to accept them as they are.

Complaining for someone to change won’t make them change. They have no obligation to change just because you say they need to. If they are happy as they are and not hurting anyone in the process, good on them, more power to them!

question-mark-1236555But if you try to discriminate against other personality types, what do you get out of it?

Is it a sense of personal satisfaction?

Is it a sense of deluded superiority?

Does discriminating help you prove something to yourself or others?

Discrimination is based off of fearing or rejecting what we don’t understand. A more mainstream example would be the time where American-Blacks were discriminated against widely in America in the past. They still are to a certain extent, heck everyone in the world is. But the truth of the matter is, those people are humans just like us. They need to eat, breath, drink water and sleep to survive. Same is true for any human on this planet.

So why the discrimination? When looking past all the personality types, religions, politics and any trivial feelings, we are all of the same kind. We are all humans.


Hope you enjoyed that read!

~ Monty

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The Spiral that is Life

People sure have created a rather interesting and complex world. I wonder if this was their intention from the start when they first began to civilize. Of course, I say that now but I’m sure the human world will become only more complex with the passage of time.

Within this complex human world, we’re expected to take up certain roles in society for the sake of our own livelihood and to help the fragile and easily exploitable monetary system known as the economy, to keep on flowing.

Recently I was presented with the question, “What do you want to do with your life?”

To that I can only come up with two answers to which I’m not even completely sure of.

world-1452288Answer #1: Do something grand and meaningful that affects the world as a whole. To help push society in the right direction, decrease violence and increase prosperity not only for humans, but other animals on this planet as well. This role I suppose falls under that of a politician. Either that or a non-profit organization perhaps. But if my vision is to remain intact, then the only true way would be to go through the private sector, a more difficult path to walk on.

But I suppose that this answer really stems from some of my inherent thought processes as an INTJ. We are after all known to be constant logical thinkers on such philosophical topics.

small-shop-1230321Answer #2: To move to a small town, that has all the needed facilities without the need for a car or anything of that sort. Live my life in peace in that small quiet town perhaps running a small shop. That shop could be anything, from a cafe to a more service oriented business like a computer repair/setup shop.

But of course this would require a greater deal of personal monetary investment for which I’m not in a position for right now.

See what I mean by interesting world? The way people before me, and those before them have set up the world is where one things speaks the loudest, MONEY. Money is power in this world, with money you can do anything allowed within legal means. But money is also a constant source of greed and distortion in the world.

In a materialistic society, we are taught that greater the financial earning, the greater our success. But personally I don’t believe that to be true. Once you are dead, what good is that money? In fact, you will probably leave behind more debts than money to pay it off with, again thanks to the current system (and perhaps also due to any manageable debt that you did not pay off that you could have).

Knowing all this, leaves me at a very unknown location still asking, “What do I want to do with myself in the future?”

decisions-decisions-decisions-1188729On one hand, there is that desire to be the conductor for change. But on the other hand, there is that desire to lead a quiet, peaceful life in a small town somewhere, away from the city and the materialistic culture that blankets them.

But I also know that the future is very uncertain. What I do, what I say can help decide paths for me. But I will never have complete knowledge of where those paths lead, not knowing that is both scary and exciting.

We humans certainly do continue to create a more complex world with every passing day. We may think with certain policies, laws and new inventions we are improving life, but is it really?

This truly is a complex world we have created.


Thanks for stopping by and reading.

~ Monty